[global]
descname=_Builder
help=Works at construction sites to create a new building.
type=generic
menu_pic=builder_menu.png

[buildcost]
hammer=1
carrier=1

# Here come the animations
# For the walk animation, [walk] is a default for all walk animations.
# You can, however, create [walk_nw] etc.. sections for sub-animations in a
# given direction

# The normal idle animation (non-directional)
[idle]
pics=idle_??.png
clrkey_r=255
clrkey_g=249
clrkey_b=137
hot_spot_x=5
hot_spot_y=13

# Walking empty-handed east direction
[walk_e]
pics=walk_e_??.png
clrkey_r=255
clrkey_g=249
clrkey_b=137
hot_spot_x=5
hot_spot_y=13

# Walking empty-handed west direction
[walk_w]
pics=walk_w_??.png
clrkey_r=255
clrkey_g=249
clrkey_b=137
hot_spot_x=5
hot_spot_y=13

# Walking empty-handed south-east direction
[walk_se]
pics=walk_se_??.png
clrkey_r=255
clrkey_g=249
clrkey_b=137
hot_spot_x=5
hot_spot_y=13

# Walking empty-handed south-west direction
[walk_sw]
pics=walk_sw_??.png
clrkey_r=255
clrkey_g=249
clrkey_b=137
hot_spot_x=5
hot_spot_y=13

# Walking empty-handed north-west direction
[walk_nw]
pics=walk_nw_??.png
clrkey_r=255
clrkey_g=249
clrkey_b=137
hot_spot_x=5
hot_spot_y=13

# Walking empty-handed north-east direction
[walk_ne]
pics=walk_ne_??.png
clrkey_r=255
clrkey_g=249
clrkey_b=137
hot_spot_x=5
hot_spot_y=13

# Walking empty-handed
#[walk]
#clrkey_r=0
#clrkey_g=0
#clrkey_b=255
#hot_spot_x=5
#hot_spot_y=13

# Walking with a ware, not needed for builder
[walkload]
pics=walk_ne_00.png
clrkey_r=0
clrkey_g=0
clrkey_b=255
hot_spot_x=5
hot_spot_y=13
