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| Module Types |
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This module is a dictionary of Blender Python types, for type checking.
Example:
import Blender
from Blender import Types, Object, NMesh, Camera, Lamp
#
objs = Object.Get() # a list of all objects in the current scene
for o in objs:
print
print o, type(o)
data = o.getData()
print type(data)
if type(data) == Types.NMeshType:
if len(data.verts):
print "its vertices are obviously of type:", type(data.verts[0])
print "and its faces:", Types.NMFaceType
elif type(data) == Types.CameraType:
print "It's a Camera."
elif type(data) == Types.LampType:
print "Let there be light!"
| Variable Summary | |
|---|---|
ArmatureType: Blender Armature. | |
BoneType: Blender Bone. | |
bufferType: Blender buffer. | |
ButtonType: Blender Button. | |
CameraType: Blender Camera. | |
constantType: Blender constant. | |
CurveType: Blender Curve. | |
ImageType: Blender Image. | |
IpoType: Blender Ipo. | |
LampType: Blender Lamp. | |
MaterialType: Blender Material. | |
MetaballType: Blender Metaball. | |
MTexType: Blender MTex -- it links materials to a texture. | |
NMColType: Blender NMCol. | |
NMeshType: Blender NMesh. | |
NMFaceType: Blender NMFace. | |
NMVertType: Blender NMVert. | |
ObjectType: Blender Object. | |
rgbTupleType: Blender rgbTuple. | |
SceneType: A Blender Scene. | |
TextType: Blender Text. | |
TextureType: Blender Texture. | |
vectorType: Blender vector. | |
| Variable Details |
|---|
ArmatureTypeBlender Armature. The "skeleton", for animating and deforming objects. |
BoneTypeBlender Bone. Bones are, obviously, the "pieces" of an Armature. |
bufferTypeBlender buffer. A contiguous piece of storage, used in BGL. |
ButtonTypeBlender Button. One of the Draw widgets. |
CameraTypeBlender Camera. |
constantTypeBlender constant. A constant dictionary. |
CurveTypeBlender Curve. |
ImageTypeBlender Image. |
IpoTypeBlender Ipo. |
LampTypeBlender Lamp. |
MaterialTypeBlender Material. |
MetaballTypeBlender Metaball. |
MTexTypeBlender MTex -- it links materials to a texture. |
NMColTypeBlender NMCol. A mesh rgba colour. |
NMeshTypeBlender NMesh. The mesh structure. |
NMFaceTypeBlender NMFace. A mesh face, with one (a point), two (an edge), three (a triangular face) or four (a quad face) vertices. |
NMVertTypeBlender NMVert. A mesh vertex. |
ObjectTypeBlender Object. The base object, linked to its specific data at its .data member variable. |
rgbTupleTypeBlender rgbTuple. A (red, green, blue) triplet. |
SceneTypeA Blender Scene. Container of all other objects. |
TextTypeBlender Text. |
TextureTypeBlender Texture. |
vectorTypeBlender vector. Used in NMesh. |
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| Generated by Epydoc 2.0 on Mon Feb 2 18:51:06 2004 | http://epydoc.sf.net |