2.2.6
- (Hacky-fix) Effects are now added BEFORE their current initiative score rather than after (all added effects come with +1 initiative score to simulate this). Now, the durations of effects only decrement (and ultimately end) before the character takes their next action, not after, as per the rules on p138 of the 3.5e PHB (monk example).
- Fragments of a new initiative GUI can be found by typing /initgui.
- Utilizing the new plugin message handlers to warn players when multiple initiative tools are loaded in the same room (can lead to problems).
- Configuration options now save immediately as you change them. /initsaveconfig and /initloadconfig commands have been removed.

2.2.7
- Removed /changefx. Now just use /change.
- Fixed a small display bug in /changedur.
- Upgraded to work with the new dice system.
- Player's Initiative Tool:
	* New tool loads up when you type /inittool2. Meant to be sent to all players, but can be safely deleted by the GM. For more information, check the "READ ME FIRST!!" node.
- House Rules (SR4):
	* New command: /toggleroundreroll. Only works in SR4. This allows you to change the behavior of initiatives at the end of the round. By default, you reroll new initiatives every round (like in the normal rules). If you toggle it to "Keep Inits Every Round", you can choose to keep the same initiatives in subsequent rounds.
	* New command: /toggleiporder. Only works in SR4. This allows you to change the order of IP execution. For instance, 3/1/4/2 lets only characters with 3 IP act on the first pass, then 1 IP on second, 4 IP on third, etc. Some reasons for using staggered initiative passes can be found on this thread: http://forums.dumpshock.com/index.php?showtopic=11860
- Known Bugs: The Player's Initiative Tool won't work very well until some various macro problems are looked into (posted on the OpenRPG+ forum).