#include "headers.h"Go to the source code of this file.
Functions | |
| void | addBullet (Entity *owner, float dx, float dy) |
| void | addEnemy (char *name, int x, int y, int flags) |
| Entity * | getDefinedEnemy (char *name) |
| void | addTeleportParticles (float x, float y, int amount, int soundToPlay) |
| void | addExplosion (float x, float y, int radius, Entity *owner) |
| void | dropHelperItems (int x, int y) |
Variables | |
| Audio | audio |
| Engine | engine |
| Game | game |
| Graphics | graphics |
| Map | map |
| Entity | defEnemy [MAX_ENEMIES] |
| Entity | player |
| Weapon | weapon [MAX_WEAPONS] |
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1.3.7