#include "enemies.h"Functions | |
| Entity * | getDefinedEnemy (char *name) |
| Entity * | getEnemy (char *name) |
| void | addEnemy (char *name, int x, int y, int flags) |
| bool | hasClearShot (Entity *enemy) |
| void | lookForPlayer (Entity *enemy) |
| void | doAI (Entity *enemy) |
| void | enemyBulletCollisions (Entity *bullet) |
| int | getNonGoreParticleColor (char *name) |
| void | gibEnemy (Entity *enemy) |
| void | doEnemies () |
| void | loadEnemy (char *token) |
| void | loadDefEnemies () |
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1.3.7