| active | Train | |
| dx | Train | [private] |
| dy | Train | [private] |
| endX | Train | |
| endY | Train | |
| GameObject() | GameObject | |
| getDX() | Train | |
| getDY() | Train | |
| getPause() | Train | |
| height | Train | |
| isMoving() | Train | |
| isReady() | Train | |
| move() | Train | |
| name | Train | |
| next | GameObject | |
| openClose() | Train | |
| pause | Train | [private] |
| previous | GameObject | |
| referenced | GameObject | |
| set(int startX, int startY, int endX, int endY, int pause, bool fromStart) | Train | |
| setName(char *name) | Train | |
| sprite | Train | |
| startX | Train | |
| startY | Train | |
| think | Train | [private] |
| Train() | Train | |
| type | Train | |
| waitAtStart | Train | |
| waitsForPlayer() | Train | |
| width | Train | |
| x | Train | |
| y | Train |
1.3.7