| current | Data | |
| Data() | Data | |
| GameObject() | GameObject | |
| getCurrentTarget(int *current, int *target) | Data | |
| isComplete() | Data | |
| key | Data | |
| next | GameObject | |
| previous | GameObject | |
| referenced | GameObject | |
| set(char *key, char *value, int current, int target) | Data | |
| target | Data | |
| value | Data |
1.3.7