|
Functions |
| bool | checkTrainContact (Entity *ent, int dir) |
| bool | checkObstacleContact (Entity *ent, int dir) |
| void | enemyBulletCollisions (Entity *bullet) |
| void | checkPlayerBulletCollisions (Entity *bullet) |
| void | checkBossBulletCollisions (Entity *bullet) |
| void | addFireTrailParticle (float x, float y) |
| void | addColorParticles (float x, float y, int amount, int color) |
| void | addExplosion (float x, float y, int radius, Entity *owner) |
| void | addFireParticles (float x, float y, int amount) |
| void | checkSwitchContact (Entity *ent) |
| void | throwBrickParticles (float x, float y) |
| void | throwStalagParticles (float x, float y) |
Variables |
| Audio | audio |
| Engine | engine |
| Game | game |
| Graphics | graphics |
| Map | map |
| Entity | player |
| Weapon | weapon [MAX_WEAPONS] |