Subject: Synchronous write()
From: Lars
Date: 991104
Type: Feature
State: Unclassified
See also: f-981226-1

When writing data to the network, the driver drops messages when
encountering an EWOULDBLOCK.

This is ok for normal game usage, but deadly when used as e.g. httpd.
Either a synchronous write() is implemented (not easy, as it requires
buffering in the comm.c module) and/or we implement the TCP efuns.

