todo items as of version 0.2.0:
	* more openGL implementation (viewpoints, lights, background, etc)
	* add sensors in 3D renderer (ray-casting)
	* draft collision detection in 3D renderer (ray-casting)
	* support for bitmap font rendering and glyph-based display lists in 3D renderer
	* add complete trace system?
	
utopic roadmap
v0.2.5: 
	* decent stable openGL renderer for linux and windows
	* support for bitmap font rendering and glyph-based display lists in 3D renderer (vectorial-based rendering is ugly with OpenGL), refine API for font plugins.
	* refined version management (plugins and systems lib)

v0.3.0:
	* complete profile 3D renderer (that is, except AFX)
	* flash->XMT and SVG->XMT translators
	* M4Flex (ex FlexMux) support
	
v0.4.0:
	* Flexible IPMP integration
	
v0.5.0:
	* full rendering (MPEG-4 AFX ?)
	* MPEG-J APIs


Future work on authoring tools is not still well defined. The current state has bt/vrml/XMT-A support, it could be interesting to have XMT-O support. The SWF converter
still needs lots of work to support ActionScript and co but this will likely not be developed by your servitor. Other graphics converter are more-or-less droped.
The main authoring focus should now be a better V4Studio-like app, to create simple content as well as act as a live studio.


droped items:
* Hardware accelerated 2D raster: from most doc on OpenGL and co, there is no waranty of any kind that backbuffer content is not altered when swaping buffers. 
This is a big issue since the 2D renderer main strength is to compute diffs between frames... 2D acceleration is however available with the 3D renderer
* MatteTexture fix: given the lack of acceleration in 2D, the matteTexture in the 2D renderer will be just to slow to be usable, and therefore won't be fixed
for a while... MatteTexture with the 3D renderer will be fixed however, trying to use openGL texenv stuff and multitexturing
