Version 1.1:
 * Added arcade mode.
 * Redid graphics for forest trees.
 * Redid graphics for forest background
 * Redid graphics for dungeon wall tiles
 * Redid graphics for basement wall tiles
 * Added a bunch of interior props
 * Reworked "darkness" for improved appearance
 * Added new palettes to forest and seaside areas.
 * Added some unique enemies to the forest.
 * Refactored damage and monster type systems to make behavior more consistent and eliminate some rare buggy behavior.

Version 1.0.3:
 * Fixed crash when picking up max heart pieces.
 * Other small bug fixes.

Version 1.0.2:
 * Added support for "darkness" in levels.
 * Added support for WVGA.
 * Made player status not show on the titlescreen or world map.
 * Made golden ants less ambiguous.
 * Fixed bug making certain music always play at full volume (iPhone).
 * Added option to reverse positions of A and B buttons (iPhone).
 * Added support for repeating levels (for arcade modes).
 * Pressing jump while in the air pressing against a wall now makes you cling to the wall.
 * Made it so you can skip dialogs sequences.
 * Fixed lots of z-order issues.
 * Fixed bug causing ambient sounds to not work.
 * Improved forest background, and made it go upwards infinitely.
 * Made hearts heal a full heart, rather than just half.
 * Changed tilesets to make water look better.
 * Many small bug fixes.

Version 1.0.1 (iPhone only):
 * Significantly improved controls, both functionally and graphically (iPhone).
 * Fixed auto-saving on iOS4 where multitasking is supported (iPhone).
 * Fixed bug where a dialog could repeat forever.
 * Fixed crash in world map when you hold down while entering it.
 * Fixed fullscreen mode (Mac/Windows).
 * Fixed controlpad issues for computers.
 * Added music and sound volume controls to pause screen.
 * Added customizable controls.
 * Added half-hearts.
 * Added scons script for compiling.
 * Minor level changes.
 * Updated music.